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 Lets talk about different civs in TR 8-) 
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Lets talk about different civs in TR 8-)
As we know that in TR, civs are quite different from each other & possess different strengths & weaknesses due to flavour units & national units etc. So lets discuss about different civs. I'll start with Aztecs & Mongols.

Aztecs
Strengths :-
Most of the flavour units are very good in melee.
National Units require no resource.
Good at attacking & perhaps difficult to defeat earlier on due to their Jaguars which can eat infantry alive. :P
Sacrifice Alter are somewhat cheaper than courthouses. They also help in rushing units under slavery. With the help of Solar Cult you can easily buildup a large empire.
Weaknesses :-
Extremely poor ships earlier on. If you don't have bronze, then forget about ships. 1 strength canoes simply suck. :(
Weak cavalry. You have to stick to infantry & archers most of the time.
Key Techs : Priesthood

Mongols
Strengths :-
Extremely strong Cavalry Archers.
Very fast cavalry + you can make super stacks of Mobile Trebuchets & Keshliks.
Keshlik Archers come quite early in the game so you can greatly harm your enemy with their speed.
Gers provide a good amount of XP to cavalry which helps your army a lot.
Weaknesses :-
Have to rely too much on cavalry to shine.
Though you get Keshlik Archers earlier but have to wait a lot to get their Mobile Trebuchets. I usually pillaged enemy land with cavalry while creating a force of infantry to capture cities earlier on.
Key techs : Horseback Riding & Mechanical Weapons


10 Mar 2011, o 05:25
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RI Team
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Joined: 12 Jul 2007, o 09:23
Posts: 2913
Post Re: Lets talk about different civs in TR 8-)
Great! It's always nice to see some player analysis, especially that systematic. Keep it up! ;)


10 Mar 2011, o 08:47
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Re: Lets talk about different civs in TR 8-)
Today I started a new game as Indians, Gandhi. I would like to point out that there is really no counter to horse archers since archers have a around 50-60% chance when fighting against them (yes they are cheaper but they can't move 3 squares & they can't kill melee units etc). :( Turks created hordes of horse archers & I created hordes of archers + few spearmen. But I still had very high losses. I tried to beeline Longbows but it was too far. I would suggest you adding an archer between archers & longbows who have strength around 4-5 so that massing HAs would not be so powerful.
Anyways I'll post their strengths & weaknesses later this week. ;)


10 Mar 2011, o 10:57
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RI Team
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Joined: 12 Jul 2007, o 09:23
Posts: 2913
Post Re: Lets talk about different civs in TR 8-)
Massing HAs is much more annoying than powerful. While it is true that no unit consistently kills them in the open, it is also true that they are horrible at taking cities. This is very much by design. As India, though, you can build melee light cavalry, who are very decent against horse archers. Any civilization incapable of producing horse archers can build a light cavalry unit to counter them.


10 Mar 2011, o 11:26
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King
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Joined: 7 Sep 2007, o 18:27
Posts: 402
Location: Brazil, Latin America
Post Re: Lets talk about different civs in TR 8-)
Interesting analysis!


10 Mar 2011, o 12:52
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Re: Lets talk about different civs in TR 8-)
Walter Hawkwood wrote:
Massing HAs is much more annoying than powerful. While it is true that no unit consistently kills them in the open, it is also true that they are horrible at taking cities. This is very much by design. As India, though, you can build melee light cavalry, who are very decent against horse archers. Any civilization incapable of producing horse archers can build a light cavalry unit to counter them.

I lacked horses so that explains my major weakness. :D Still I was surprised that some HAs were able to almost able to kill my fortified archer with walls. This problem is pretty much solved in ciV where little bad luck doesn't mean that you loose a lot as combat might take several turns.


10 Mar 2011, o 13:11
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Re: Lets talk about different civs in TR 8-)
So lets talk about India.

Strengths :-
Powerful Infantry units who have hill attack & city attack bonus.
Elephants pack a lot of punch & are available quite earlier.
Fast workers help in improving land quickly & can escape easily if under danger.
National Units don't require any resource.

Weaknesses :-
Cavalry units except Elephants are mediocre. As a result most of your army would consist of slow units.
HAs can be a real pain. They can easily kill you expensive Elephants. Bring some Light Mounted units to counter them otherwise you'll loose badly
Though Elephants are powerful but don't put too much faith on them. Sometimes you can loose an elephant even if you've 90%+ of winning ( :shock: ) which means that you have suffered a great LOSS that can even turn the tide of the battle earlier in the game.
Key tech : Elephant Taming


16 Mar 2011, o 05:57
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Re: Lets talk about different civs in TR 8-)
I would request other TR players to post their views about other civs as well so that we have a greater knowledge about pros & cons of different civs. :P


16 Mar 2011, o 05:59
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Trainee

Joined: 17 Mar 2011, o 08:06
Posts: 1
Post Re: Lets talk about different civs in TR 8-)
I've played the Greeks up to renaissance era, and I must say it was an awesome experience.

National units :

Antiquity see you acquire the spartan, an impressive defensive footman as those can stop almost anything. A bit weak on the offence but...
Classical era brings you the Hypapist, bearing so many offensive bonus that they'll be usefull as core shock troops untill late medieval era.
Keep in mind those two units require resources.(copper/iron)

Common units :

Apart from those two, melee units are generally strong, most are strong in hills and have bonus against cavalry. Early melee is weak in woods. Archery is rather weak, and devolved to protecting cities and minor support roles. Cavalry starts unimpressive with the Prodomoi, but evolves into a powerfull tool during classical and medieval era. Your only real dread are HAs, easily countered with some specialised prodomoi.

If you're lucky enougth to get copper near your startpos, you shouldn't get worried to much militarily thanks to your stallwart melee. Of course you do need metals desperatly.


17 Mar 2011, o 13:14
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Noble

Joined: 24 Jul 2010, o 08:27
Posts: 30
Location: Pakistan
Post Re: Lets talk about different civs in TR 8-)
Mubu wrote:
I've played the Greeks up to renaissance era, and I must say it was an awesome experience.

National units :

Antiquity see you acquire the spartan, an impressive defensive footman as those can stop almost anything. A bit weak on the offence but...
Classical era brings you the Hypapist, bearing so many offensive bonus that they'll be usefull as core shock troops untill late medieval era.
Keep in mind those two units require resources.(copper/iron)

Common units :

Apart from those two, melee units are generally strong, most are strong in hills and have bonus against cavalry. Early melee is weak in woods. Archery is rather weak, and devolved to protecting cities and minor support roles. Cavalry starts unimpressive with the Prodomoi, but evolves into a powerfull tool during classical and medieval era. Your only real dread are HAs, easily countered with some specialised prodomoi.

If you're lucky enougth to get copper near your startpos, you shouldn't get worried to much militarily thanks to your stallwart melee. Of course you do need metals desperatly.

Thanks for your post Mubu. And welcome to the forums. :D


19 Mar 2011, o 07:29
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Warlord
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Joined: 23 Oct 2009, o 15:05
Posts: 92
Post Re: Lets talk about different civs in TR 8-)
Great way to give feedback indeed. There should be a premade form in the same makup so players can give feedback by filling in the blanks, what do you think?


24 Mar 2011, o 07:36
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