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Joined: 23 Sep 2018, o 01:14
Posts: 29
Post Orthodoxy
If you look for Orthodoxy/Greatschism in the tech-tree, you can't find it anymore. However the "details" still exists in the various files and it's easy to bring it back, so you can see it again (just as in ver. 3.4).

And similar to ver. 3.4, you can click on it, but nothing happens (ok, the button IS red, so it's not so unexpected afterall).

But when all the "stuff" is in the mod, why hasn't it been activated? We even have , who prefers Orthodoxy as religion.

Orthodoxy is easy to activate via Worldbuilder - just add the science Great_Schism to either yourself or an AI. The AI-ruler will most likely have to prefer that religion to convert, but we already have 2: A russian (Alexis I) and a greek ruler (John II Komnenos). The rest of the russian and greek rulers from say year 1000 to 1900 should have that religion too as preferred (but that is also easy to modify yourself).

Anyway: I must say, I would prefer if it was the AI "It-self", that took the decision. Is there a special reason why this religion is turned off in normal custom-games? And if not, wouldn't that be a good idea to turn it on in the next version/update?

11 Mar 2020, o 07:13
RI Team
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Joined: 12 Jul 2007, o 09:23
Posts: 3013
Post Re: Orthodoxy
There is no "next version" to be had, 3.5 is more or less final. Orthodoxy was never designed to be in the core RI, it was always just there for the purpose of being used in scenarios. For most regular games, the number of religions already available is enough or even too much from the balance point of view (a map of standard size or smaller doesn't even need the full amount of religions already available, as everyone having a religion for themselves kind of defeats the purpose of them having a diplomatic impact).

11 Mar 2020, o 08:13
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