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 Desyncs since hotfix 6 
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Joined: 14 Jan 2016, o 17:12
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Post Desyncs since hotfix 6
I've been experiencing very frequent desyncs since updating to hotfix 6 (both players have the hotfix). Any chance something was introduced? Is there any information I can provide to help debug?


26 May 2020, o 20:48
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Joined: 12 Jul 2007, o 09:23
Posts: 3034
Post Re: Desyncs since hotfix 6
Does rolling back to 5 solve it? I want to pinpoint the exact hotfix.


27 May 2020, o 05:15
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Joined: 14 Jan 2016, o 17:12
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Post Re: Desyncs since hotfix 6
I'll give it a try as soon as schedules line up. We're both busy dads and we usually game one night a week. Looks like it's just the CvGameCoreDLL.dll to roll back.


28 May 2020, o 08:39
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Joined: 12 Jul 2007, o 09:23
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Post Re: Desyncs since hotfix 6
Yep, and if that's true, that is exactly what I'll do, as the changes in it are insignificant enough to roll back.


28 May 2020, o 08:46
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Post Re: Desyncs since hotfix 6
Hey Walter, just to update you, before trying the rollback I tried a reinstall, just in case I had messed something up when working on my own mod. It appears to have fixed the desync, so it must have been my mistake, rather than patch 6.


7 Jun 2020, o 10:19
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Joined: 14 Jan 2016, o 17:12
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Post Re: Desyncs since hotfix 6
Well, scratch that. Desyncs returned and then persisted after rolling back CvGameCoreDLL.dll :(


10 Jun 2020, o 15:25
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Joined: 12 Jul 2007, o 09:23
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Post Re: Desyncs since hotfix 6
Ugh. Now I have no clue what's happening at all. Are you sure all the players have the exact same version of everything?


10 Jun 2020, o 17:08
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Joined: 11 Apr 2020, o 11:06
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Post Re: Desyncs since hotfix 6
I had lots of desyncs in MP with 3 players and I managed to lower the frequency significantly by activating all the lohs in Civilization4.ini on all computers. The turns take longer time, but the game runs fairly stable at a 5Mb save file.


18 Oct 2020, o 13:30
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